Latest Articles
History Generation Tool for Far Jewel
Recently I started working on my Far Jewel campaign setting again. Part of that work included writing up historical events for various parts of the setting. Here is a tool I created that helps do just that.
Command at Sea–A Momentary Diversion
Lately I have been getting into Command at Sea, a WWII naval combat wargame. It is very similar to Full Thrust and other science fiction space combat games, and brings me full circle in many ways.
Boot Camp Skills in Cepheus Engine
Recently I started generating characters for my SF solo roleplaying campaign. As I re-read the Cepheus rules, plus some supplements that others had put together for non-SF settings, I came up with a basic question: do characters really get all of the service skills during boot camp, or just one skill?
Is the Story In the Middle or In the End?
As some of you may know, I am doing all of my gaming these days solo. In fact, I am using Zozer's excellent supplement Solo with Cepheus Engine for my sci-fi ruleset. But what does that change for the story?
Using Zozer Solo With Cepheus Engine
Playing any roleplaying game solo is always a challenge--there are a number of issues to overcome. These include all of the surprises and twists that a GM would provide. Solo from Zozer Games does a great job cracking that nut.
The Far Jewel Lifeform Library
Something I have been working on recently is a bestiary for my Far Jewel campaign setting. I wanted something that follows the Cepheus Engine rules and worked for my Far Jewel setting, but was generic enough for others. I think I'm there.