Latest Articles
The Thieves Guild Must Die!
One of the common memes throughout roleplaying was the "Thieves' Guild." Much like the Wizards' Guild, it was supposed to be some big mysterious organization, where thieves learned their trade, made contacts and generally did illegal stuff. I hate that concept, and here's why.
5 Room Dungeons in The Fantasy Trip
One of the things I kept hearing about as I got back into gaming again was the term "5 room dungeon." But everything kept leading me back to Johnn Four's roleplayingtips.com site. And his concept for 5 Room Dungeons is perfect for The Fantasy Trip.
The Thug Life
For a long time, I have wanted to code up an NPC generator for the inthelabyrinth.org website. The goal is to have one specifically for The Fantasy Trip. I had planned to have one ready by today, but unfortunately, I have failed.
Ceremonial Magic in The Fantasy Trip – Part II
This is the second part of a two part series on ceremonial magic.
(If you have not read Part I of this article, please do).
Now that we have the foundation for ceremonial magic in The Fantasy Trip, we can put it all together. Part II of this series does just that.
Common Daily Non-Combat Spells
One of things that has been on my mind as I flesh out my own campaign world is how magic is used in the daily world. Those questions led me down the road to look for non-combat spells that could be used outside of the adventure, for just daily life.
The Death of GURPS
It is probably a strong statement to say something like "the death of GURPS," but I generally feel like it (says the guy who likes the game that inspired GURPS, The Fantasy Trip). But I just see a general trend in how Steve Jackson Games is supporting GURPS over the last few years--and I'm not the only one.