Latest Articles
Living & Dying in TFT Time
Death and dying. It is very easy to get killed in The Fantasy Trip. Many different people have put their house rules on the Internet--especially their rules for handling dying in TFT. Here are mine.
Some Interplay Spells
A very nice friend sent me a PDF of the old Metagaming magazine, Interplay. I had always meant to go dig those up or find them on the interwebs, and this inspired me to go find the rest. I did not get a chance to read them back in the day, which is a shame--they are fun reads. One of my goals was to republish info from them--and here you go...
What I Want From the New Fantasy Trip
Now that Steve Jackson has the rights to The Fantasy Trip, Steve Jackson Games is pressing ahead very quickly to update the rules for a new release. There has been a lot of discussion on the SJG Forums about what people want to see changed or not changed in the new Fantasy Trip. I guess I am a purist at heart--I only want to change a few things...
Making Demons More Terrifying
In The Fantasy Trip, demons are not listed in the canon rules as supernatural creatures--and that misses so much. Here are some thoughts on doing that.
Solo Roleplaying for The Fantasy Trip, Part II
(If you have not read Part I of this series, please do).
I have really been wrestling with how to do solo roleplaying with The Fantasy Trip. I have been looking at a number of different rulesets, such as Mythic GME and CRGE, but have finally settled on a much simpler set of rules that combine what I like from a number of different ones.
Fire Magic
Fire magic is a very popular kind of magic in fantasy RPGs, and it is a personal favorite of mine. When I first started playing The Fantasy Trip, I wanted the fire spells like Fireball to go into combat. As I have grown "older" I have come to appreciate many more subtleties to the art of fire magic.