Latest Articles
Old Space Gamer Articles
I have been reading a bunch of old Space Gamer magazines, looking for articles about The Fantasy Trip. I got the ones I could find from Steve Jackson Games, but I also saw some issues of Interplay on Amazon. (Haven't bought those yet).
They had a number of great articles, but they were more like a snapshot of the gaming industry in the late 70s and through the 80s.
Converting GURPS Skills to TFT Talents
Skills in GURPS started out as Talents in The Fantasy Trip. It is a little strange going in reverse, from skills to talents--but it is very important to game depth to have them.
TFT:Gothic
I recently found the Swords & Wizardry WhiteBox: Gothic supplement from Barrel Rider Games, and was kinda blown away. I've been looking for ideas to add elements of horror to my TFT games, and and this really fit the bill. Here is my take on how to fit those elements into The Fantasy Trip.
Why I Hate Classes and Alignments
If there is one thing I never understood about D&D, it was character classes and alignments. Just never got them. And I hated them. When I found The Fantasy Trip, it was like a breath of fresh air. The lack of classes and alignments just made sense.
Modifying Monsters for The Fantasy Trip
I have a confession: I love monsters. Really--I have a problem. I keep buying monster manuals and bestiaries, all to find new creatures to fight or throw at players. But what about modifying existing creatures to make new and exciting monsters? Well, here are my thoughts on how to do that for The Fantasy Trip.
Talents and Backgrounds in The Fantasy Trip
I am always looking for ideas from other game systems and supplements, and a very interesting one is Zozer's Solo. One of the cool things I learned from that supplement was to use talents as roleplaying opportunities by having the player explain how the character obtained them.