Latest Articles
Insanity in The Fantasy Trip
One of the things that is missing in The Fantasy Trip is a simple set of rules for dealing with insanity. Here are some simple house rules that make a stab at guiding players and GMs on insanity (madness!), but keep things as simple as possible.
Old School Revival
Lately I have been reading a lot of articles on the web about OSR, or Old School Revival (or Renaissance). These usually refer to retro-clones of D&D, games that are copies of the original, trying to improve upon them but retaining the "feel" of game or time. While people are usually talking about D&D, the concept still applies to The Fantasy Trip.
Converting Monsters From D&D
Back in the day, Steve Jackson write an article for Space Gamer #56 that discussed how to convert D&D monsters to The Fantasy Trip. That classic article is a great start, but there is more to making monsters come to life in TFT--a lot more.
Talents, Spells and IQ Levels in The Fantasy Trip
One of the common problems debated in the community is that of IQ levels in The Fantasy Trip. The tie between the number of spells and talents and that of character IQ often leads to super-genius characters--characters that are supposed to be well, dumb.
The Fantasy Trip Returns Home
By now most of you have heard the news that Steve Jackson has regained the rights to The Fantasy Trip. This announcement on December 26th took the TFT community by storm, with an overwhelmingly positive reaction. This is truly great news for lovers of the game, but some things are uncertain moving forward.
Magical Styles in The Fantasy Trip
In a previous article, I wrote about some suggestions for fighting styles in The Fantasy Trip. As with fighting styles, there can also be magical styles as well. Magical styles can cover a wide range of game effects, but I want to suggest a use similar to that of fighting styles: something to add color and background flavor, treated much like a talent.