Latest Articles
Sorcery is More than You Think
Sorcery! Ever since I read the Master of the Five Magics in high school, I fell in love with the idea that magic had different aspects and properties. If you look at the real history of magic, plus what else has been written in the modern era, you can really see this in practice. Sorcery is one aspect of magic that is particularly useful.
Fear and Loathing in TFT
One gaming aspect that was missed in The Fantasy Trip was fear. Why does that matter? One view was that most adventurers seemed to be psychotic killers who were never affected by all of the blood, gore, monsters and the supernatural that were all around them. Another is that in the years since TFT was published, roleplaying has come a long way.
Spells From Heroes & Other Worlds
Since the 1980s, The Fantasy Trip has been a big influence on fantasy gaming. A number of games out there were either influenced by TFT (or its creator, Steve Jackson) or are modern versions of TFT itself. One of those games is Heroes & Other Worlds, by C. R. Brandon. Here are some spells from HOW.
Thieving Spells
Sometimes being bad feels good. The popularity of thieves as characters in roleplaying games is proof of that--whether traditional fantasy thieves or Mafia-types, players love their rogues. While The Fantasy Trip has a number of spells that aid the wizardly thief, players can always use a few more. Here are a few more thieving spells to help you be bad...
Fighting Styles in The Fantasy Trip
As much of a tactical game as The Fantasy Trip is, it is kinda generic when it comes to actual fighting. But it would be nice to add some kind of color to combat, something that adds some flair--something that can give players options. That's where fighting styles comes in...
Gameshops From the Past
Local gameshops are a big part of the gaming hobby. As I get back into the hobby, I keep thinking about gameshops or hobby stores I hung out at back in my formative years.