With the house rules for sorcery in Blades & Black Magic coming together, I got to thinking about how magic could work with monsters. You would think the system would be consistent, right?
One thing that faces every Referee is making creature encounters interesting. One good way to do that is to have some kind of background or history for each monster. Here's a way to do just that.
One of the more interesting points of having the Ealdun setting be elemental based is that there would not be any traditional angels and demons--elementals would fill that role.
I have an obsession with monsters, and especially with monster generators. The problem is that I have become disenchanted with them--they just don't seem to produce the monsters that I want.
In a game like Blades & Black Magic, where magic is rare and definitely dark, the standard high fantasy creatures are just not found... or different. Here are some ideas for making the most of what creatures you have!
Rethinking the Undead Recently I read an article about simplifying the plethora of types of undead, and it got me thinking… How can we combine undead monsters and make them …
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