One of the issues I had when moving from Cepheus Engine to Blades & Black Magic was deciding what level to start my characters. It turned out to be more complicated than I thought.
I am going through the process of converting the characters I had for the Middle Lands from Cepheus Engine to Blades & Black Magic. Aside from the game mechanics, there are a few other issues that I need to think through, though.
Recently I started generating characters for my SF solo roleplaying campaign. As I re-read the Cepheus rules, plus some supplements that others had put together for non-SF settings, I came up with a basic question: do characters really get all of the service skills during boot camp, or just one skill?
Skills in GURPS started out as Talents in The Fantasy Trip. It is a little strange going in reverse, from skills to talents--but it is very important to game depth to have them.
I am always looking for ideas from other game systems and supplements, and a very interesting one is Zozer's Solo. One of the cool things I learned from that supplement was to use talents as roleplaying opportunities by having the player explain how the character obtained them.
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