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This tool generates ideas that can be used to create historical events for a campaign setting. It randomly generates basic events, plus a series of tags that should be used to shape that event into a unique interesting event. Settings that can be generated include ones for fantasy, science fiction and ice age gaming.

To understand this better, please read the instructions.

sorcerer takes control
#enemy #conflict #realm #loss #change direction based on loss #ongoing

trade route opened
#ally #conflict #multi-realm #loss #stay with previous losing trend #ongoing

peace agreement reached
#artifact #hardship #realm #benefit #change benefit lessened #ongoing

natural resources
#magic #conflict #regional #loss #stay with previous beneficial trend #ended

faction conflict
#magic #conflict #regional #loss #loss minimized #ended

tax increase
#artifact #diplomacy #realm #loss #change loss minimized #ongoing

environmental failure
#economy #exploration #multi-realm #benefit #decreased reputation #ongoing

diplomatic assassination
#economy #exploration #regional #loss #loss more than expected #ended

natural resources
#enemy #conflict #multi-realm #loss #any costs or loss recovered #ended

sorcerer takes control
#magic #conflict #regional #benefit #change direction based on benefit #ongoing

war breaks out
#enemy #diplomacy #regional #loss #increased cost due to loss #ended

magical artifact discovered
#ally #conflict #regional #loss #change loss increased #ended

strange disease
#artifact #diplomacy #regional #benefit #higher material loss #ongoing

strained relations
#ally #diplomacy #regional #benefit #change loss increased #ongoing

faction conflict
#artifact #hardship #realm #benefit #stay with previous beneficial trend #ongoing

new religion founded
#magic #conflict #regional #loss #benefit lesser than normal #ongoing

increased crime
#magic #diplomacy #multi-realm #loss #stay with previous beneficial trend #ongoing

diplomatic assassination
#population #exploration #regional #loss #loss minimized #ended

tax increase
#enemy #hardship #multi-realm #loss #stay with previous losing trend #ongoing

ruler goes mad
#economy #exploration #regional #benefit #loss more than expected #ended


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