As I draft my rules for improvisational magic, the next step is to see how those rules fit with magic items or artifacts. Here is an attempt at doing that.
I am changing how the Untold Realms Grimoire will list spells. This will match with the new magic rules I have been working on for Blades & Black Magic.
This is the second part of a two part series on ceremonial magic.
(If you have not read Part I of this article, please do).
Now that we have the foundation for ceremonial magic in The Fantasy Trip, we can put it all together. Part II of this series does just that.
One of things that has been on my mind as I flesh out my own campaign world is how magic is used in the daily world. Those questions led me down the road to look for non-combat spells that could be used outside of the adventure, for just daily life.
Some of the cornerstone enchantments in fantasy tales are those of enchanting other people's minds, making them do things they do not want to do. Dark spells. Evil spells. The Fantasy Trip has a number of mind control spells to do this, but here are a few more...
Different kinds of dragons do exist, and have different abilities. They also have different views towards other races and other creatures.
Here are the kinds I have used in my campaign worlds...
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